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Zone Of The Enders The 2nd Runner

2003 video game

Zone of the Enders: The second Runner
Zone of the enders 2nd runner.jpg
Developer(s) Konami Calculator Entertainment Nihon[a]
Publisher(due south) Konami
Director(s) Shuyo Murata
Producer(s) Hideo Kojima
Artist(southward) Yoji Shinkawa
Nobuyoshi Nishimura
Writer(southward) Shuyo Murata
Ryosaku Ueno
Kensuke Yoshitomi
Composer(south) Maki Kirioka
Akihiro Honda
Toshiyuki Kakuta
Norihiko Hibino
Series Zone of the Enders
Platform(s) PlayStation 2
PlayStation 3 (HD)
Xbox 360 (HD)
Microsoft Windows
PlayStation 4
Release

February xiii, 2003

  • PlayStation 2
    Initial release
    • JP: Feb 13, 2003
    • NA: March x, 2003
    Special Edition
    • Eu: September 26, 2003
    • JP: Jan 15, 2004
    Hard disk Collection
    PlayStation 3, Xbox 360
    • JP: October 25, 2012[1]
    • NA: October thirty, 2012
    • EU: November 30, 2012[2]
    • AU: December vi, 2012
    Remaster
    Microsoft Windows, PlayStation 4
    • NA: September four, 2018[three]
    • WW: September 6, 2018[three]
Genre(south) Third-person shooter, hack and slash
Mode(due south) Single-player, Multiplayer

Zone of the Enders: The 2nd Runner , known in Japan as Anubis: Zone of the Enders [b], is a tertiary-person shooter hack and slash video game that was adult and published by Konami for the PlayStation 2 in 2003. The sequel to Zone of the Enders is based around mecha combat with the player once once again controlling the "Orbital Frame" Jehuty. Different its predecessor, the game is at present centered on action elements with the player non needing to protect civilians in need and instead Jehuty contains more weaponry than in the previous game.

The plot is set 2 years later on the events from Zone of the Enders and focuses on Dingo Egret, a former member from Mars' military organization BAHRAM whose leader Ridley "Nohman" Hardiman wants dorsum with him. Nohman shoots Dingo following his rejection but the agent Ken Marinaris saves Dingo by connecting his body to Jehuty and forces to work in order to defeat BAHRAM. The game had a new director, Shuyo Murata, who producer Hideo Kojima appointed in order to provide a different experience. The squad worked to cover the criticism the original Zone of the Enders received resulted in The 2nd Runner having more action elements.

The game received generally favorable disquisitional response due to the improvements it has in comparison to the previous game. Critics praised the game's graphics and gameplay elements simply criticized its brusque length and presentation. Despite the positive critical reaction, the game suffered mediocre sales. The 2nd Runner was released on PlayStation three and Xbox 360 every bit a part of the Zone of the Enders Hard disk Collection in 2012. A remaster, The 2d Runner M∀RS, was released in September 2018 for Microsoft Windows and PlayStation four. It features enhanced graphics with 4K resolution and VR headset support, besides as an updated sound design supporting surroundings sound.

Gameplay [edit]

Jehuty shielding against the assault of a boss enemy. Enemy health is indicated on the pinnacle of the HUD, while histrion health, free energy, and sub-weapon are beneath.

Throughout Zone of the Enders: The 2nd Runner, the player controls Jehuty, the Orbital Frame piloted by Dingo, from a ordinarily behind-the-dorsum third-person viewpoint that centers itself between the player and enemy when locked on. Jehuty now possesses the power to assault several enemies at the same fourth dimension and interact with the environment past grabbing objects and use them as weaponry.[four] The gameplay is linear, eschewing the "world map" of Zone of the Enders in favor of sequent stages in which the player must defeat large numbers of robotic enemies, as well every bit other Orbital Frames and combat vehicles. The player can fully repair Jehuty by collecting Metatron, and salve their progress at the beginning of each stage. The thespian can level up by destroying enemies, and collects "sub-weapons" past defeating bosses. Depending on the player'southward storyline progress, the capabilities of Jehuty can change. Later certain missions, the player'south performance is ranked with a letter of the alphabet rating; the unabridged game is given a score as well.

The player tin unlock "Extra Missions" during the course of the game, as well as replaying the game with whatsoever incarnation of Jehuty. The game also includes a single- and multiplayer versus way.[four]

Zone of the Enders: The 2d Runner besides includes an unlockable 3D remake of the original Gradius arcade video game called Zoradius.[5] In Zoradius, the player uses the Vic Viper in fighter style, flying through a tunnel and shooting down various not-humanoid enemies from the game to gather powerups to increase the Viper'southward firepower and shields. Roughly halfway through the phase, the player has to fight through an area full of ring-shooting Moai heads, also a staple of the Gradius serial. The game ends in a Boss fight against the Railroad train boss, as well from the primary game. The music and sound effects used in Zoradius are taken from the first Gradius arcade game, equanimous past Miki Higashino.

Plot [edit]

The game is set in the year 2174, ii years subsequently the events of Zone of the Enders. Information technology follows Dingo Egret, a miner working on Callisto. He inadvertently discovers the Orbital Frame, Jehuty, subconscious. When he is attacked by BAHRAM forces who have come to seize it, Dingo climbs into Jehuty and engages the attackers, which include a female Orbital Frame runner named Ken Marinaris.[6] During the battle, Dingo enters the BAHRAM battleship, seemingly defeating Nephtis, an Orbital Frame controlled by an AI plan based on Viola's fighting style, but is subdued by Anubis, Jehuty's superior counterpart controlled by Col. Ridley "Nohman" Hardiman, leader of BAHRAM.[7] [8] Nohman requests Dingo to bring together him once again.[9] When Dingo refuses every bit his comrades were sacrificed by Nohman years ago, Nohman shoots him and leaves him to die.[10]

However, Ken has Dingo revived and placed inside Jehuty. Equally Jehuty is interim equally a life-support arrangement, if Dingo leaves Jehuty, he will die.[11] She then tells him that she is a UNSF spy, working underground and needs Dingo's help.[12] Helped by Ken, Dingo escapes the battleship with Taper, a soldier with the UNSF who was hiding within the ship, and heads for Mars.[xiii] On Mars, Dingo confronts UNSF airplane pilot Leo Stenbuck who is Jehuty's former pilot. Leo reveals the AI A.D.A. is programmed to self-destruct Jehuty in BAHRAM'southward base Aumaan which forces Dingo to join Leo in his quest to destroy Aumann.[xiv] After several battles on the planet, Dingo runs into Nephtis again and battles her. The A.I. within Nephtis possesses Ardjet, forcing Dingo to disable the Orbital Frame to purge the figurer virus.[15] Ken climbs into Jehuty and, together, they seek out Lloyd, a BAHRAM scientist who can upgrade Jehuty, allowing it to stand up a chance against Anubis.[sixteen]

In a secured complex, Dingo and Ken detect Lloyd who tells Dingo to fight him if he wants Jehuty's upgrade.[17] After defeating Lloyd in gainsay, he has Ken's help to upgrade Jehuty.[eighteen] While Jehuty is being upgraded, Nohman flies in and attacks Dingo. Lloyd helps Dingo able to escape but is killed past Nohman in the procedure.[19] As Ken is left behind Dingo learns she is actually a BAHRAM fellow member whose father was one of Dingo'due south former comrades and that his expiry resulted in her wish to get revenge on Nohman.

Dingo meets up with Leo again, and they travel to Aumaan. Once at that place, they battle what they think to be Anubis, just information technology is later revealed to be a decoy with Ken inside. Nohman cripples Jehuty and flees the facility, destroying it. Ken tells Dingo and Leo that Aumaan is really on Phobos, the largest moon of Mars. The three enter compressed space, where Dingo battles Anubis forth the style. Upon reaching Phobos, Dingo does battle with Nohman over again, this time destroying Anubis, but non before Nohman can activate Aumaan.[20] Dingo is able to prevent the detonation by throwing Anubis' caput into the core, and escapes with Leo.[21] Subsequently the battle, Dingo is treated to restore his health.[22]

Development [edit]

Although Zone of the Enders had an open ended ending, director Noriaki Okamura claimed in that location were no plans for a sequel to the original game.[23] Still, in May 2002 Konami announced Zone of the Enders: The 2d Runner.[24] The team behind The 2nd Runner had a dissimilar director, scriptwriter and game designer. This was washed to create a "whole new Z.O.Eastward."[25] Shuyo Murata, who previously did the cinematics for Zone of the Enders, wrote an idea for the sequel which involved Jehuty surviving to an addiction to Metatron, the game's free energy. Producer Hideo Kojima liked this idea so much that he appointed Murata as the sequel's manager. However, no elements from Murata's plan were used in the game. Kojima stated that most of the game'south credit is owed to Murata.[26]

The Konami staff worked in the game'south graphics to make it stand out within other games released for the PlayStation 2.[26] Several staff members from the Metal Gear series worked in the special effects. In order to give it an "anime experience," the team implemented a "quasi-toon-shade" to the explosions.[25] The action was improved then that the player could fight several enemies at the same fourth dimension unlike in the prequel where fights were one-on-one. In order to the deliver this action feature properly, the team spent a year working on a new 3D camera. In response to criticism, the team avoided backtracking and went through a more linear game design. The variety of enemies besides were increased to avoid monotonous gameplay.[25] The game offers several missions in which the player is assisted by non-playable characters in the course of LEVs. This feature was originally intended to be used in the prequel but it just appeared in the form of cutscenes. For The 2nd Runner the team managed to implement this feature during gameplay.[27] The new main character Dingo Egret was fabricated a quondam soldier in lodge to contrast with the previous games protagonist Leo Stenbuck who was a reluctant hero.[25] Kojima referred to theme of the game every bit "Awakening."[25]

Most mecha were designed by Yoji Shinkawa, the character and mechanical designer for the Metal Gear series who had previously worked in the prequel. For the previous, Shinkawa had made rough sketches of a bury-shape mech. Every bit Murata liked the designed, he requested Shinkawa to develop it as Ken's Frame.[28] Leo's new mech, Vic Viper, was based on the space transport with the same proper noun from the Gradius scrolling shooter games. Shinkawa had the idea of making Vic Viper being Leo's mech and that it would be able to transform which Murata was approved.[29] Additionally, the character Lloyd and the Frame Inhert were designed by Kazuma Kaneko of Megami Tensei fame.[30] The character illustrations and select mecha illustrations were created by Tsubasa Masao. The character designs were made by Nobuyoshi Nishimura who advised the team in doing the special effects.[25]

Prior to the game'south release, a Japanese demo was packaged with an result of Dengeki PlayStation mag in Jan 2003.[31] The game was released in Nippon in both a regular edition and a express edition.[32] A diverseness of weapons, enemies, and dominate battles have been added to the game. The "Special Edition" PAL and NTSC-J versions of the game featured a variety of additions and extras to the game, including new VR Training options, added scenarios, more difficulties, a music video featuring a remixed "Across the Premises" theme, improved anti-aliasing and graphical optimizations, and new Orbital Frames for Versus Style, amidst other improvements to the game.[33] This version was released in Japan as Anubis Zone of Enders Special Edition on January 15, 2004 alongside a CD soundtrack.[34]

Music [edit]

ANUBIS Zone of the Enders Original Soundtrack
Soundtrack album past

Zone of the Enders

Released March 19, 2003
Genre Electronica, J-pop
Length 68:43
Label Konami Music Amusement
Producer Konami Music Entertainment
Zone of the Enders chronology
Zone of the Enders Z.O.Eastward Original Soundtrack
(2000)
ANUBIS Zone of the Enders Original Soundtrack
(2003)

The soundtrack to Zone of the Enders: The 2nd Runner was released on March 19, 2003 on the anthology ANUBIS Zone of the Enders Original Soundtrack by Konami Music Entertainment. The album was composed by the same artists every bit the previous album, Norihiko Hibino, Maki Kirioka, Akihiro Honda, Toshiyuki Kakuta and Shuichi Kobori. It was as well released in Europe effectually the same appointment the European version was released.[35]

The game'south theme song, "Across the Bounds," was composed by Maki Kirioka and performed past Maki Kimura. In creating the song Kirioka discussed with Murata the idea of creating an upbeat song to fit the story. While not feeling sure about being able to sing information technology, Kirioka felt she could do it later meeting singer Maki Kimura. A CD single was distributed in Tokyo Game Show 2002.[36] A remix of the song, titled "Beyond the Bounds (Mitsuto Suzuki 020203 Mix feat.Sana)" besides included on the soundtrack, is played during a music video extra in the PAL and NTSC-J "Special Edition" versions of the game, and appears on Pop'n Music eight. Not-English parts of the lyrics of "Beyond the Bounds" were influenced by the Finnish linguistic communication.[36]

Reception [edit]

The game received positive reviews from game sites earning an 82 out of 100 in Metacritic.[37] Video game publications noted it had several improvements over the original Zone of the Enders with GameSpot calling it "what the original Zone of the Enders should take been."[5] [40] This was due to the faster gainsay, the increase of Jehuty's abilities and the variety of the enemy number.[40] [39] A reviewer from Electronic Gaming Monthly called it "the best game I've played since Metroid Prime" praising Jehuty's fast movements and its challenging difficulty.[38] However, the gameplay also attracted criticism with GameSpy finding it underdeveloped and having several scripted dominate battles.[41] GameRevolution agreed on simplistic gameplay core referring to information technology equally a "fairly straightforward shooter with no customization and little ship development."[four] The game'due south brusque length was too a mutual subject area of criticism.[39] Critics offered different opinions regarding the replay value. While Eurogamer was disappointed with its short length and expected a futurity sequel to solve this problem,[39] GameSpot believed information technology was worth replaying due to its combat and extra content.[40] In the Nihon Game Awards from 2002, The second Runner received the "Award for Excellence."[42]

The game'due south presentation was well received when it came to graphics. Critics enjoyed the mix betwixt 3D elements and anime-like characters.[5] GameRevolution noted that while information technology the framerate sometimes has issues resulting in slowdowns, it is withal one of the best looking games from its console.[4] Similarly, IGN came listed information technology as i of the best looking PlayStation 2 games of all fourth dimension.[43] The story has been praised for its bigger focus on action rather than philosophy with Dingo Egret being meliorate received than the prequel'southward lead Leo Stenbuck.[4] [5] [40] However, the English dub has often been criticized with GameSpy referring to it as "atrocious" while a reviewer from Electronic Game Monthly found that Dingo had the worst deliveries in the unabridged game.[41] [38] Additionally, the script has been criticized for oftentimes repeating the same words.[xl] [38]

Despite its favorable reception, The second Runner got mediocre sales.[44] In 2003, information technology was the 130th best-selling game in Nippon, selling 97,296 copies.[45] Producer Hideo Kojima blamed himself due to issues with the release fourth dimension frame. He considered the game a "medium success" and believed it could have ended up "a major Kojima Productions title to follow MGS" as a series. Every bit a result, Kojima mentioned he devised equally a game plan and method for sales should eventually develop some other sequel.[44]

In late 2012, The 2d Runner was ported to the Xbox 360 and PlayStation 3 alongside its predecessor as part of the Zone of the Enders Hard disk drive Drove. The release included a demo for the upcoming Metal Gear Rising: Revengeance.[46] [47] Since 2008, Zone of the Enders iii has been in concept development by Hideo Kojima, but was kept away from game development until all the big titles were completed. On May 25, 2012, Kojima confirmed that work on the next installment in the Zone of the Enders serial had begun.[48] However, the projection was cancelled after Kojima Productions acknowledged issues inside the Zone of the Enders Hd collection.[49]

At Tokyo Game Show 2017, Zone of the Enders: The second Runner M∀RS was announced, featuring enhanced graphics, 4K resolution support, VR headset support, and an updated sound blueprint supporting surround sound.[50] It was released in September 2018 for PlayStation iv and Microsoft Windows. The game sold a combined 158,691 units for the PS2 and PS4 in Nihon.[51]

Notes [edit]

  1. ^ A remastered version for the PlayStation 3 and Xbox 360 was ported by High Voltage Software. The patch for the PS3 version was handled by HexaDrive. The second Runner M∀RS was adult by Cygames.
  2. ^ Japanese: ANUBIS ZONE OF THE ENDERS アヌビス ゾーン オブ エンダーズ, Hepburn: Anubisu Zōn obu Endāzu

References [edit]

  1. ^ Vaugh.H (May 25, 2012). "Zone of the Enders HD Dated". TheGamersHub.net. Retrieved June 25, 2012.
  2. ^ "Archived copy". uk.games.konami-europe.com. Archived from the original on 23 Jan 2013. Retrieved 12 January 2022. {{cite spider web}}: CS1 maint: archived re-create as title (link)
  3. ^ a b McWhertor, Mike (May 15, 2018). "Zone of the Enders 2 remaster coming in September (update)". Polygon. Retrieved May 15, 2018.
  4. ^ a b c d e f Sanders, Shawn (March 1, 2003). "Zone of the Enders: The 2nd Runner review". GameRevolution. Retrieved October 2, 2013.
  5. ^ a b c d e Dunham, Jeremy (March 10, 2003). "Zone of the Enders: The 2nd Runner review". IGN. Retrieved Oct 2, 2013.
  6. ^ Konami. Zone of the Enders: The 2nd Runner. Ken: Since I found Jehuty, you'll have to give information technology to me. / Dingo: What does BAHRAM want with Callisto?
  7. ^ Konami. Zone of the Enders: The second Runner. ADA: Perhaps you are speaking to a battle A.I. / Dingo: She's an A.I.? Hey, Viola!
  8. ^ Konami. Zone of the Enders: The second Runner. Dingo: Long time no see, Nohman. / Nohman: How have you been? / Dingo: I've been on holiday. / Nohman: You become off and come to my room.
  9. ^ Konami. Zone of the Enders: The 2nd Runner. 'Dingo: Do you lot realize how many of my comrades died dorsum there? Say it. You killed them / Nohman: I wouldn't know. / Dingo: You lot devil! / Nohman: Dingo!! Come up dorsum. I like yous. / Dingo: You make me ill.
  10. ^ Konami. Zone of the Enders: The 2nd Runner. Nohman: You dispose of the body / Ken: ...Aid me if you want to alive.
  11. ^ Konami. Zone of the Enders: The 2nd Runner. Ken: The machine supplements your heart and lungs. That power comes from Jehuty. / ... / Ken: You'll die if you get out Jehuty.
  12. ^ Konami. Zone of the Enders: The second Runner. Dingo: Don't be ridiculous. How can I follow BAHRAM? / ... / Ken: Quite the opposite, I'yard with the Space Strength.
  13. ^ Konami. Zone of the Enders: The second Runner. Taper: It'south enough if you lot take me as far as the Shooter to Mars with you. I know where my comrades are when I get to Mars.
  14. ^ Konami. Zone of the Enders: The 2d Runner. Leo: Practise yous know that ADA intends to self-destruct Jehuty on Aumaan? / Dingo: Are you sure? / ADA: It is true. / ... / Dingo: Alright. I get rid of Aumaan. Then you don't need to blow up Jehuty.
  15. ^ Konami. Zone of the Enders: The 2nd Runner. Ken: The A.I. has taken possession. What should I practise now? / Dingo: Shut up, only shut upwards! ADA I'thou stopping that Frame. / ADA: Command of the target appears to be in the hands of a stand alone battle A.I. You lot have no choice but to delete the A.I.
  16. ^ Konami. Zone of the Enders: The 2nd Runner. Dingo: Anubis is far as well speedy, just a moment. I demand a function to resist that. / Ken: Just... / Dingo: I'll ask Lloyd for his cooperation. He's a arrangement engineer for Orbital Frames.
  17. ^ Konami. Zone of the Enders: The 2d Runner. Lloyd: I cannot give you the programm. / Dingo: What? / Lloyd: If you want it, fight me first.
  18. ^ Konami. Zone of the Enders: The 2nd Runner. Dingo: Onetime man, where is the plan? / Lloyd: I want to give it to you lot simply I cannot move by myself. I think I have suffered some injury. / Ken: I will help y'all. Let me get off.
  19. ^ Konami. Zone of the Enders: The 2nd Runner. Lloyd: I entrust it you, Dingo... / Nohman: You tin't even dice correct!
  20. ^ Konami. Zone of the Enders: The 2nd Runner. Dingo: On my last mission, you sacrificed us. Understand? You've killed my comrades! / Nohman: Hmm, hmm, hmm, hmm, hmm... Then what? Those scums die and then ungracefully, I want to see it with my own optics. / Dingo: They're waiting for you, now!
  21. ^ Konami. Zone of the Enders: The 2d Runner. Dingo: I used Anubis. If Jehuty and Anubis were even the ignition ability would be even also. That matter is better suited for that role.
  22. ^ Konami. Zone of the Enders: The 2nd Runner. Dingo: This time make my trunk normal. / Ken: Don't y'all like it as it is? / Dingo: That's way too big.
  23. ^ "Z.O.E.: In The Director's Seat". IGN. December thirteen, 2000. Retrieved September 25, 2013.
  24. ^ "New Metal Gear, Z.O.E Announced". IGN. March ix, 2002. Retrieved September 26, 2013.
  25. ^ a b c d e f "E3 2002: Z.O.E 2 Q&A". IGN. May 22, 2002. Retrieved September 30, 2013.
  26. ^ a b "Features Zone Of The Enders: The 2nd Runner - A Future Archetype". Retro Gamer Magazine. January 4, 2012. Retrieved September 30, 2013.
  27. ^ "Interview Segment 6 About LEVs". Konami. Retrieved September 25, 2013.
  28. ^ "Interview Segment 5 New Orbital Frame "Ardjet"". Konami. Retrieved September xxx, 2013.
  29. ^ "Interview Segment 7 Vic Viper". Konami. Retrieved September 30, 2013.
  30. ^ "Zone Of The Enders: The Second Runner". IGN. September 25, 2012. Retrieved September 30, 2013.
  31. ^ "Z.O.E two Demo Dated". IGN. January 8, 2003. Retrieved September 30, 2013.
  32. ^ "Z.O.E ii Express Edition". IGN. December 13, 2002. Retrieved September xxx, 2013.
  33. ^ Calvert, Justin (March 24, 2003). "ZOE: The 2nd Runner enhanced for Europe". GameSpot. Retrieved September 30, 2013.
  34. ^ "Anubis Special Edition Details". IGN. Nov 17, 2003. Retrieved September thirty, 2013.
  35. ^ Calvert, Justin (August viii, 2003). "ZOE: The second Runner soundtrack for Europe". GameSpot. Retrieved September 30, 2013.
  36. ^ a b "News". Konami. Retrieved Oct iv, 2013.
  37. ^ a b "Zone of the Enders: The 2nd Runner". Metacritic. Retrieved October 1, 2013.
  38. ^ a b c d "Zone of the Enders: The second Runner". Electronic Gaming Monthly. May i – September ii, 2003. Archived from the original on March one, 2004. Retrieved April ten, 2010.
  39. ^ a b c d Fahey, Rob (October xiii, 2003). "Zone of the Enders: The 2nd Runner Review". Eurogamer. Retrieved October 3, 2013.
  40. ^ a b c d e f Varanini, Giancarlo. "Zone of the Enders: The 2nd Runner review". GameSpot. Retrieved Oct 2, 2013.
  41. ^ a b c Vreeland, Michael (March 22, 2003). "Zone of the Enders 2". GameSpy. Retrieved Oct 2, 2013.
  42. ^ a b "GAME AWARDS 2001-2002 Awarded Games". Nippon Game Awards. Retrieved August 31, 2013.
  43. ^ "The Top x All-time Looking PS2 Games of All Fourth dimension". IGN. May 7, 2010. Retrieved September 10, 2013.
  44. ^ a b Welsh, Oil (October 20, 2009). "Kojima promises Zone of the Enders 3". Eurogamer. Retrieved September xxx, 2013.
  45. ^ "2003年テレビゲームソフト売り上げTOP300" (in Japanese). Gemin. Archived from the original on June 27, 2015. Retrieved September 10, 2013.
  46. ^ Magrino, Tom (June 2, 2011). "Metallic Gear Solid, Zone of the Enders Hard disk remakes coming to PS3, 360". GameSpot. Retrieved September 26, 2013.
  47. ^ Hilliard, Kyle (September 28, 2012). "Zone Of The Enders HD Getting A Limited Edition". Game Informer. Retrieved September 30, 2012.
  48. ^ "Kojima Productions Begins Zone of the Enders Sequel Project". Andriasang. 2012-05-25. Retrieved 25 May 2012.
  49. ^ Gaston, Martin (May 3, 2013). "Kojima axes Zone of the Enders sequel". GameSpot. Retrieved September 26, 2013.
  50. ^ Skrebels, Joe (September xix, 2017). "Zone of the Enders: The 2nd Runner remaster with VR support announced". IGN. Retrieved September 22, 2017.
  51. ^ "Game Search". Game Data Library. Famitsu. Retrieved 15 November 2021.

External links [edit]

  • Zone of the Enders: The 2d Runner at MobyGames

Zone Of The Enders The 2nd Runner,

Source: https://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner

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